"Assassin's Creed Unity" Delayed, Will Release Two Weeks Later- And What is the "Rifts" Mode?
"Assassin's Creed Unity" was slated to release on October 28, 2014.
That's not happening anymore- according to Gamespot, the long-awaited sequel to the "Assassin's Creed" franchise is being pushed back two weeks, and will now release on November 11, 2014. The game will still be launching on the same consoles as before- PC, PS4 and Xbox One. Now, "Assassin's Creed Unity" will be launching alongside "Assassin's Creed Rogue," another game in the same franchise.
Gary Steinman, Senor Communications Manager for Ubisoft, detailed the reasons for the delay on Ubisoft's official blog.
"A tiny gesture that Arno makes as he's racing across the Parisian rooftops. A barely noticeable reaction from a solitary NPC in a crowd 3,000 deep. The subtle swaying motion of an opulent chandelier in a lavish ballroom," he said. "It's these little things, multiplied by the thousands, that a development team focuses on during the final push to ship a game. And with a massive open-world title like Assassin's Creed Unity, all those little things add up fast. Toss in the fact that Unity has been built from the ground up as a new-gen Assassin's Creed--and that final straight-line sprint to the finish suddenly feels like an obstacle course laden with curves, hurdles, and pitfalls."
For those who can't wait those extra two weeks, here's a little new information about the game: Playstation Lifestyle has leaked information about the games "RIfts" segments. Apparently, these segments will find the player racing in a 3D platform environment, running time trials, races against their friends, and and other templars and assassins from previous periods in time.
While it doesn't sound like a massive addition, it's definitely a fun add-on to the "Assassin's Creed" franchise, and more multiplayer in "Assassin's Creed" is always a good thing.
Check back soon for more details as the launch date for "Assassin's Creed Unity" approaches.