Virtual reality firm Survios has raised a total of $50 million in its round of funding, including an investment by Hollywood studio Metro-Goldwyn-Mayer.
With the growing demand for technology innovation nowadays, IMAX is on its way to fund the popularization of virtual reality in the limelight.
Crytek’s new VR-enabled game development engine, the CryEngine V, will be available for a price that “feels comfortable” in the company’s new “Pay What You Want” business model. Users can buy resources from the engine’s new Marketplace system and also choose to contribute to the company’s new program to help indie projects around the world.
It will be a different experience for consumers and golf fans alike as they take part in the Arnold Palmer Invitational PGA Tour event. MasterCard has teamed up with Wearality that develops VR glasses and other wearables and with Callaway Golf Company to enable people to engross themselves in the virtual and augmented reality.
SuperData Research reduced its 2016 virtual reality revenue outlook by 30%. The company expects to sell 16.8 million mobile VR instruments within 2016 end.
Blippar has a total funding of $55 million in Series D including those from its present investors which CEO and founder Ambarish Mitra called as investors with 'long-term vision'. The said fund will be used to 'power the future of visual discovery'.
MindMaze has secured a total of $100 million funds from an early round led by India’s Hinduja Group. MindMaze, which until now is focusing on developing virtual reality interfaces in the healthcare sector aims to form future contracts and service centers, as well as expanding the technology for other uses in the form of gaming, educational and fitness applications.
It is to everyone's knowledge that there is a growing demand for virtual reality technology in the global market. It has enabled many tech-oriented companies to step up the ladder to acquire the technology to upgrade their sales and reputation, Apple being one of them.
Tech-oriented companies are in a race of adding spice to their ideas of introducing different gadgets. Playing 2D and 3D games are common nowadays, but the actual feeling of being present in a virtual world is somewhat more interesting.
Facebook CEO, Mark Zuckerberg believed the future of social network is in Virtual Reality. Last year, Facebook acquired Oculus, a VR company. Now they partner with Samsung to make mobile VR experience come to life.
Apple and Irish band U2 collaborated on a 360-degree U2 music video produced by Vrse App, a platform for original VR content. The U2's "Song for Someone" music video is Apple's first experiment in mixing VR and music videos.
Disney veteran animator Glen Keane shows how he creates virtual characters in a video sponsored by "The Future Of Storytelling" event in New York.
It sounded so promising. Anyone, anywhere would be able to strap on a headset in their living room and be able to experience events anywhere in the world - or outside of it - as if they were really there.
Samsung Electronics Co Ltd, the world's biggest mobile phone maker, unveiled new versions of its Galaxy Note smartphone on Wednesday after previous design miscues cost it customers in the large-screen phone market it pioneered.
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