No Man's Sky PS4 release unveils 585 billion years before full-exploration? 'Minecraft,' 'Star Wars' mechanics mixed for gameplay

By Staff Writer

Mar 30, 2015 03:54 AM EDT

As the expected release date of No Man's Sky is getting closer, there is a dramatic increase to the exceeding expectations among fans, who have been waiting for the sci-fi indie action-packed game from Hello Games. Though they have been silent about the current progress, yet, there are reports wherein they hinted what the fans should expect for the upcoming gameplay.

Different listings were already out explaining how people accepted the game under the procedurally art generation development. In fact, this particular game development process is one of the considered antiques, which other modern games used, compared to the newest types used by other amazing titles out.

Plus, No Man's Sky rumoured to have the two amazing titles' concepts mixed altogether - both Minecraft and Star Wars. For these two big games, the game got its resource harvesting mechanic where players will pilot their own spaceship and its thrill of exploration. Both of the mentioned games contained the mechanics, included in the game.

From the trailer itself, one could really say it is a must-play, or perhaps, a must-see because of its amazing graphics, sound, mechanics, in general, the over-all gameplay. Recently, there was one most recent photo posted in their Twitter account captioned, "No Man's Sky is so big, the developers built space probes to explore it for them."

Relative to that are the 18 quintillion worlds which Hello Games featured in the game. And when we say quintillion worlds, it requires labor-intensive process of algorithm and computer codes to make this kind of world possible. In fact, it would take 585 billion years to fully discover these 18 worlds with 99.99% to remain unknown until 2016.

To define the procedural art generation itself, it refers to the process that allows high degree of variability in creating elements in the graphics of the game such as the terrain, colour, and so on.

Grant Duncan, Hello Games art director said, "Our engineers told me you essentially take random elements and funnel them into a box of 'maths'."

With its graphics, players' most sought element among the others, its much influenced with the sci-fi literature of the 60s and 70s where these classic-retro aesthetics from these eras, werhere converted to the modern, from the aquamarines, deep tangerines, etc.

Basically, only a few games used this particular procedure for game development such as Minecraft, that's why a lot expect for its possible outcome.  As a proof, out of 10, gamers rated No Man's Sky with 9.3 from 456 player's votes.

In addition, the game mechanics is expected to have it in massive online multiplayer in PS4 and in PC platforms. Although having it in Xbox One is still under discussion, yet, it remains one of the most-awaited game this year.

Other reports said that it's up for the game developer's decision if they will have the game available in Xbox One, too. If it would be possible, it will channel to more players' chance to enjoy the entire No Man's Sky game.

No Man's Sky is expected to release this year, rumoured by August, in PS4 and PC platforms.

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