Oculus' The Rift Release Partnered with Microsoft-Powered Chances

By Staff Reporter

Jul 23, 2015 04:36 AM EDT

At recently concluded E3 conference, Oculus finally revealed that they are going to roll out the market ready Virtual Reality machine, the Rift. According to the one hour  stage show of Oculus, aside from showing the journey of the Rift, the company also confirmed that they have decided to partner with software maker giant Microsoft.

Extreme Tech said that Oculus took pride in the Rift's lightweight design that makes the VR gadget like a baseball cap when worn. The Rift is also equipped with a fine tuning dial that makes the spacing of the OLED screens fit to the user, as well as detachable earphones. The Rift was also designed to be compatible to users with glasses. The tech review website also expressed their disappointment due to Oculus' lack of showcasing or more proper way to say, detailing of the unit. The conference, according to them, was more of an announcement than showing off what's to expect on the Rift.

On the other hand, The Verge said that the launch of the Rift felt like an end of a journey for them. The tech website has been with Oculus since day one, way back in 2012. They also said that the Rift will be officially rolled out in the market in the 1st quarter of 2016, to make way for some adjustments that the Rift needs. The Verge specifically pointed out the gadgets weak screen, even though they have overcome the prototype's screen issue, the Rift still needs to work on its flat screen that makes the pixel dense and less sharp. Like, Extreme Tech, the Verge also commented on the lack of details Oculus has provided during the event.

Recently, Oculus has held another event in San Francisco and Gizmodo was invited, this time; Oculus took pride on the tweaks they have made since the E3 conference. But, regardless of the tweaks, it seems like Gizmodo is with Extreme Tech and The Verge's side. The tech review website pointed out that aside from the plastic and fabric, basically, everything remains the same. The issue of nausea is still there, as the players are still required to sit down while playing as well as the need for the Rift to be plugged in, using a cable, into a powerful gaming PC in order for it to be playable has not been addressed yet.

Clearly, Oculus have gone long a way since the development of the Rift but it is also evident that there are still more rooms to be filled out, properly. There is a big possibility, if Oculus will not step it up, other VR gadgets like HTC's The Vive, will definitely make the Rift history in the virtual reality world.

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